Mission Objective Preview and Release Progress Update. The first single player mission is currently about half way through the beta testing. We thought we would be done by now, but we keep finding bugs that need fixed and we had to add a couple features to make the command system easier to use. In order to speed things along we are going to release the first mission with only the IMI side playable. It will take a couple of weeks to debug the Rebel team, but you guys can start the mission playing on the IMI team. Once the Rebel Team is finished and the next map in the mission series (The Bucket Wheel Excavator Mission) is done, we will update the game again. We have several new vehicles: the Sabre Tank, the Wolf Tank, the Guardian Rocket Turret, the Hedgehog Turret, and the Howitzer Cannon. We had alot of requests for an upgradeable Rocket Tower, so we added that too. We are still a couple weeks away from the release (unfortunately the beta test has been rough, but we are slowly progressing). This game is so crazy complicated, we want to make sure we catch all the bugs possible before releasing it.
The Video is a preview using the framedump method (not a shadowplay capture) to create the in game images. It previews the primary objectives in the mission that will need to be defended by the IMI team. When playing as a Rebel, these objectives will need to be attacked, not defended. There are also many Tool Tips that explain how to use the command system to control wingmen and set up a base. Once you get used to how the command system works, you can turn off the trainer and / or the mission system and just play straight strat against the computer.
As soon as we are within one week of finishing the beta test, I will post the final release date. We greatly appreciate the Bionite Community being patient with this release, we promise it will be worth the wait!
This is the new Hedgehog Turret were going to release with the first mission. The HedgeHog is ideal for defending limited space areas on the battlefield. It has a medium range “hedgehog” projectile that fires in all directions without guidance. Combine this asset with a Guardian (rocket) Turret for maximum outer defense. Its a great way to weaken the enemy force before it can attack its target.
The New Bayonet Tank Interior. We finally finished the model for the Bayonet Interior. It still needs some minor work and a surface, but the mesh is done. We are in the process of redoing all the vehicle interiors, which will be rolled out over the first few missions. We are also in the process of finishing the Factory. The Factory is a major asset on the battlefield for fabricating new vehicles AND upgrading existing models. For example, each vehicle will have several engine types from which to choose. Engine specs will be broken down into several categories relating to the amount of power generated per unit of fuel used. Some planets will require engine modifications in order to operate properly. Once the Factory is ready, we will release the first mission.
The Emze Mine Main Pump Complex. This is one of the main mission objectives in the first mission. This set of pumps is responsible for moving the raw BioOre to the processing center near the Loading Dock. If you are fighting for the IMI, then you must defend this asset from attack. If you are fighting for the Rebels you need to destroy this asset. The Mission Manager will track your progress through the campaign for both factions. We already have 4 missions that are almost ready to release, with the first one nearly done. Several more maps are in the pipleline with new assets and a detailed mission line. ~LtF
Did a quick test run vid of the Hopper using Shadowplay. The Hopper docks in the Cruzer, then when needed it will autopilot out the dock doors. Once the command selects the destination, the Hopper will fly to that location and land. If the Land and Drop command is selected, it will drop the Transport on the ground and return to the Dock. The pilot can then select wingmen to load into the Transport for delivery to the battle field. (took a while to debug this thing, not as easy as it looks to get the hopper through those dock doors!) ~LtF
The 105mm Howitzer Turret. This is a hover turret that provides a platform for the small mobile cannon. It can be equipped with a 105mm shell of high explosives or with a plasma cannon capable of stopping a Rhino dead in its tracks!
We are in the process of coding the Campaign Missions Achievements Board for SInglePlayer. For the release in Sept of the first campaign this board will track your progress through the missions. Once the Multiplayer version is released, everyone will get a Player Profile Page (PPP). The stats from your singleplayer missions will be compiled on the PPP along with other stats from your MP games. This info can then be accessed by others during Multiplayer games to determine if you would be a good candidate for a Coop Game, Team, Tribe, or mission. An overall rank for each player will be kept on the PPP and results from tournaments and matchs will be displayed there also.
Create custom maps for skirmish and strat games. We are going to be making available a “Modding Package” for free to anyone interested in creating custom maps AND AI configurations. For anyone that wants to learn how (I will have multiple how to vids and twitch broadcasts about how to do this), the computer opponent can be completely customized using the editor and the code. Players will be able to create their own ‘scenarios’ for the computer to use in skirmish and strategy games. Play against your own AI or post it to the Bionite Public Server to share with others in the community. ( I will expand on this further soon)