This is the new Hedgehog Turret were going to release with the first mission. The HedgeHog is ideal for defending limited space areas on the battlefield. It has a medium range “hedgehog” projectile that fires in all directions without guidance. Combine this asset with a Guardian (rocket) Turret for maximum outer defense. Its a great way to weaken the enemy force before it can attack its target.
The New Bayonet Tank Interior. We finally finished the model for the Bayonet Interior. It still needs some minor work and a surface, but the mesh is done. We are in the process of redoing all the vehicle interiors, which will be rolled out over the first few missions. We are also in the process of finishing the Factory. The Factory is a major asset on the battlefield for fabricating new vehicles AND upgrading existing models. For example, each vehicle will have several engine types from which to choose. Engine specs will be broken down into several categories relating to the amount of power generated per unit of fuel used. Some planets will require engine modifications in order to operate properly. Once the Factory is ready, we will release the first mission.
The Emze Mine Main Pump Complex. This is one of the main mission objectives in the first mission. This set of pumps is responsible for moving the raw BioOre to the processing center near the Loading Dock. If you are fighting for the IMI, then you must defend this asset from attack. If you are fighting for the Rebels you need to destroy this asset. The Mission Manager will track your progress through the campaign for both factions. We already have 4 missions that are almost ready to release, with the first one nearly done. Several more maps are in the pipleline with new assets and a detailed mission line. ~LtF
Did a quick test run vid of the Hopper using Shadowplay. The Hopper docks in the Cruzer, then when needed it will autopilot out the dock doors. Once the command selects the destination, the Hopper will fly to that location and land. If the Land and Drop command is selected, it will drop the Transport on the ground and return to the Dock. The pilot can then select wingmen to load into the Transport for delivery to the battle field. (took a while to debug this thing, not as easy as it looks to get the hopper through those dock doors!) ~LtF
The 105mm Howitzer Turret. This is a hover turret that provides a platform for the small mobile cannon. It can be equipped with a 105mm shell of high explosives or with a plasma cannon capable of stopping a Rhino dead in its tracks!
New Constructor Video for current revision available on Steam.
We are in the process of coding the Campaign Missions Achievements Board for SInglePlayer. For the release in Sept of the first campaign this board will track your progress through the missions. Once the Multiplayer version is released, everyone will get a Player Profile Page (PPP). The stats from your singleplayer missions will be compiled on the PPP along with other stats from your MP games. This info can then be accessed by others during Multiplayer games to determine if you would be a good candidate for a Coop Game, Team, Tribe, or mission. An overall rank for each player will be kept on the PPP and results from tournaments and matchs will be displayed there also.
The new BioDome 24 map. We are setting up the new maps for the singleplayer missions, due to start coming out at the end of this month. These are some screens of the 24th BoDome on Mars.
Create custom maps for skirmish and strat games. We are going to be making available a “Modding Package” for free to anyone interested in creating custom maps AND AI configurations. For anyone that wants to learn how (I will have multiple how to vids and twitch broadcasts about how to do this), the computer opponent can be completely customized using the editor and the code. Players will be able to create their own ‘scenarios’ for the computer to use in skirmish and strategy games. Play against your own AI or post it to the Bionite Public Server to share with others in the community. ( I will expand on this further soon)
Did quick render in MAX of the Cruzer interior. This is the starting point for the IMI Faction. When the missions starts the player will have to select two vehicle escorts and board the Transport for travel to the planet’s surface. The Hopper can carry either the Bionite Gas Tanks or the Transport to and from the Cruzer as well as from one point on the planet’s surface to another.
Development Update. The first singleplayer mission for Bionite is nearly complete. We added alot of new content and redid all the maps to enhance the environments. Only a few more things need finished and tested and we can begin to release the “Bionite Saga”. Since we are the spiritual successor to the original BZ, we are using a similar mission style that they used. As in the BZ missions, the player must complete the goals as set by the Commander, but also defeat the enemy. In order to complete each mission, resource management is needed for building vehicles and defending your Refabricator. Some mission scenarios will require asset management (power and silos) in order to build and maintain a Factory. Other mission scenarios will involve a covert plan for rescuing a hostage or two, while defending your base from attack.
The Mission Achievement Board will record your successes playing as both factions, but some mission objectives might get taken over by the enemy…….