New Longbow interior preview
The Upgraded Longbow Tank. Mission 2 has missions that require an upgraded Longbow and Cobra Turret. In order to stop the Rebels from landing on the planet, the Longbow will need to be equipped with the Stinger Missile. As in Battlezone, you can use the Factory to set up custom loadouts and create custom spectralite weapons.
MAJOR UPDATE PENDING. We finally got enough of the new Biodome 24 map finished to be able to show the community. These are screens of the new map with the Dome 4 Hangar and the Protein Farm. It is about 75% complete, im just about to start the final phase of surfacing and mission scripting. The mission on Mars will be pretty complex with several key tool tips for setting up troops for battle. On the IMI team you will need to defend against a series of attacks by the rebels from a squad of Hoppers landing on the surface. They will attempt to destroy the Processor (communications hub for the Large Array), annihilate the Protein Farm in Dome 6, and remove your Refabricator from the surface of Mars.
We are also working on completing the Europa map next. As soon as we have some previews ready, those will be posted here exclusively.
Production on the new teaser for the Biodome 24 mission will begin next week, once we have more surfaces done. This map will be the last mission we release before Full Release on Steam. We are going to continue to update the EMZE Mine mission and the B24 mission with bug fixes and tweeks up until then. Also we will be adding the Character Mesh with the Sniper Rifle, the rebel team as a playable faction, and the full Skrimish Mode against the computer. MP and the full RTS overhaul are expected to be implemented within 6 months after Full Release.
Enjoy the screens, there are a few
The next major update is coming very soon (hopefully by x-mas). The next mission will be the Biodome 24 map located on Mars. We are starting with the IMI side first, so the mission will be to defend against the Rebels. In this mission the Rebels are landing on the planet surface using Hoppers. The Hopper transports are attachments for carrying vehicles from one location to another on the planet surface. They can also go into low planet orbit for docking with a Cruzer. Each Hopper transport can carry up to 5 mid sized vehicles for distances up to 2000 miles and has a top speed of about 2500 mph.
The Rebels are very keen to take the communications center on Mars, so they are using alot of assets……
We will have screens up in the next day or so, and the next preview video shortly after that.
-we are working on a hotfix for the current release on steam. The mouse sensitivity adjustment is not working for everyone and needs fixed.
-the Scavenger has a minor bug that is causing it to drive slowly to its destination. It still gets there, but might need to be reassigned the task if it stops. This bug will be fixed in the next patch, plus more than a few others!
Thanks for the patients everyone, were almost there! ~LtF
New Main Theme Track and Main Menu, captured in shadowplay. We have an update coming on Steam this Sunday, with the new main theme. Chis and Wassem did a great job of capturing the essence of the game and turning it into music.
This short in-game vid demonstrates very quickly how to deploy a collector using the Find command. In Bionite the Collector (analogous to the scavenger in BZ) can be deployed several ways, one of which is Find. When using the Find command, the Collector will locate the closest biopool that does not already have an Extractor deployed over it. This can make it very easy to deploy several Collectors at once, or have them follow you and periodically tell one to Find a biopool.
New Wing Card for the Recent Update. This has all the new functions and key maps for the new SinglePlayer Update on Steam. We are revising the manual now, its taking some time (damn thing is near 50 pages!).
If you are new to Bionite and havnt played Battlezone before, you might be confused by the Tool Tip #2. When selecting the wingmen in Squad One, it is the F5 key that opens the comm channel to the pilot(s).
We are working on an update now for the game that will serve as a hotfix for a couple of bugs we found since the release.
STEAM UPDATE RELEASED. Finally! Check your steam accounts, you might need to clear your steam cache. This will be a complete reinstall (the old version was just too old to keep)
Steam will auto update. If the update was completed correctly, there will be a new EULA. Please let us know if you have any problems with the upload or the install. We are still in Early Access on Steam until we can get a few more maps done. THANKS FOR YOUR PATIENTS. ~LtF and the crew at Platoon Studios
The Release Date on Steam has been set for September 7th, 2017. Our first singleplayer mission is done. This release is the beginning of a series of missions located on many different planets, moons, and an asteroid. The first few missions contain a training system that walks players through the command system, resource system, and base building. Each map can be played on the Rebel Team or the IMI Team in ‘Mission Mode’ or ‘Skirmish Mode’ (one vs. one strat against the computer). The singleplayer missions are a great way to learn more about what Bionite and Spectralite are, as well as how to use them as resources. Also, learning defensive and offensive strategies for managing successful online campaigns when MP comes online in 2018 – will be critical to climbing the leader board. Updates to Come! ~LtF
Mission Objective Preview and Release Progress Update. The first single player mission is currently about half way through the beta testing. We thought we would be done by now, but we keep finding bugs that need fixed and we had to add a couple features to make the command system easier to use. In order to speed things along we are going to release the first mission with only the IMI side playable. It will take a couple of weeks to debug the Rebel team, but you guys can start the mission playing on the IMI team. Once the Rebel Team is finished and the next map in the mission series (The Bucket Wheel Excavator Mission) is done, we will update the game again. We have several new vehicles: the Sabre Tank, the Wolf Tank, the Guardian Rocket Turret, the Hedgehog Turret, and the Howitzer Cannon. We had alot of requests for an upgradeable Rocket Tower, so we added that too. We are still a couple weeks away from the release (unfortunately the beta test has been rough, but we are slowly progressing). This game is so crazy complicated, we want to make sure we catch all the bugs possible before releasing it.
The Video is a preview using the framedump method (not a shadowplay capture) to create the in game images. It previews the primary objectives in the mission that will need to be defended by the IMI team. When playing as a Rebel, these objectives will need to be attacked, not defended. There are also many Tool Tips that explain how to use the command system to control wingmen and set up a base. Once you get used to how the command system works, you can turn off the trainer and / or the mission system and just play straight strat against the computer.
As soon as we are within one week of finishing the beta test, I will post the final release date. We greatly appreciate the Bionite Community being patient with this release, we promise it will be worth the wait!