New Release Project List

Posted on Posted in CURRENT INFO

Here is the master list of projects we are working on for the Full Release of the Game. We will be updating the game in Early Access regularly Start about Mid-next month with most of these features:
– Customizable Key Binding.
– Redoing the command code so when the commander selects the Constructor / Builder in the command menu, it will auto select the unit, then the asset for construction can be selected before the location beacon is placed. This will clear up alot of confusion for people that we accustomed to the BZ command system.
– Adding 8 – 12 more vehicles for a total of 10 vehicle types per team.
– Adding the Rebel faction for commanding in Single Player and Multiplayer.
– Rigging and animating all the utility vehicles as NPC’s. This would be the Raker, Scraper, Refueler, BioTrain, Howitzer, APC, and the Driller.
– Adding the character model with the sniper rifle and the jet pack.
– Adding the ‘snipable’ vehicle.
– Adding the sticky bomb for the character.
– Modifying the Factory for upgrading all the vehicles and turrets with different weapons.
– Redoing the vehicle interiors completely.
– Creating a full set of campaign missions with walk-through tutorials on how to play the game. this includes elaborating on the backstory and integrating it into the campaigns. Starting with the Water Mine on Europa, we plan on releasing a new Campaign map once about every 4 to 6 weeks for many years.
– Adding the Cruzer Model with a fully modeled hangar for the Hopper to dock.
– Replacing the Multifunctional Display Unit with a less obtrusive style of menus.
– Brand new trailer.
– Team Strategy Game Mode with up to 32 players per Team.
– Custom Squads.
– Player Profile Page with rank, stats, clan tags, match appointments, etc.
– Customizable wingman attack and defensive patterns (this will be done via a menu in the game, or through the Player Profile Page).
– Coop Skirmish Mode.
– Redoing the garage complex completely.
– Better destruction sequences for the vehicles and adding the damage morphing.
– Expanding the player ranking system.
– Adding HELLA more weapons and mine types.
– Retexturing many of the models.
– Tournaments!

Development Update

Posted on Posted in CURRENT INFO

Allright……

After much debate and research, we decided to hold off on the CryEngine move until we have completed our Full Release on Steam. The move to CryEngine will be a monumental task that could actually result in less features than if we just stayed with Unreal Engine 3. I know the Unreal Engine 3 and I can finish all the MP and SP campaigns without much toil. The CryEngine is just such a different engine that it might take YEARS for me to get the whole game moved over (without some help from someone with experience with the CryEngine and c++ coding experience). I have not been able to find a CryEngine example of a vehicle with the dials and controls built into the dashboard. I have seen what they did with Star Citizen, but those guys completely redid the engine (hence there has been no release of a finished game). Therefor in order to make absolutely certain that the game gets finished and into Full Release on Steam within the next 6 – 12 months, were going to stay with the Unreal Engine 3. I am going to upgrade the lighting models and post processing effects were using to get a better lighting result. Here is a game that uses Unreal Engine 3 and does a great job with the lighting:

https://www.youtube.com/watch?v=k8BwwplbaM8

Were going to support the Unreal Engine 3 with many maps, new vehicles, campaings, the Player Profile Page and maybe a mobile version for IOS. Then in about 2-3 years were going to start looking at the move to a new engine. If the people at EPIC can get UE4 to a stable version that has all the feature we need for Bionite, we might move to UE4. Were not sure just yet about which engine to move to, but we are certain that the move now would be a mistake.~LtF

The BIOtrain Model

Posted on Posted in CURRENT INFO

THE BIOTRAIN. This is the main BioOre transport system for the new venus map. The BioTrain will move raw bionite (bioOre) from the distiller farm to the Main Processor on the new venus map. Located on the volcanic side of venus, this map features numerous lava flows and pools, several erupting volcanoes, and the new BioTrain! This model is in its early stages of development (unsurfaced) but you can see the heavy UNgrav system it uses to hover above the terrain on venus without getting damaged by the intense heat.

Simple, Free Image and File Hosting at MediaFire

New Content we are Working On

Posted on Posted in CURRENT INFO

Hotshot and Cpt T are working on 2 new maps (Europa and a new Venus Map): Here is a screen of the Europa Map:
Simple, Free Image and File Hosting at MediaFire
Simple, Free Image and File Hosting at MediaFire

The Europa Map will feature the Water Mine that is a massive laser drill that extracts water from the Icy crust of the moon.  Periodically the fissures within the surface will erupt because of tidal pulling from Jupiter to send massive amounts of water into the atmo (and the snow/ice balls will fall back to the planet).

Here are renders of two new vehicles were going to add:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

These are both Heavy Tanks for use in crushing the enemy, they move slow but pack a huge punch. The lower vehicle (the Sabre) has multiple hard-points including a Cannon, Dual Lasers, Mini Rocket platforms, and a Mortar Launcher.

All Steam Distribution Problems have been Resolved!!

Posted on Posted in CURRENT INFO

The No Executable and Reinstall problems we have been having are now FIXED. Everyone please go ahead and launch the game through your steam client. The game will now work through the Steam Client and not require you to reinstall the game each time it is launched. We super appreciate your patients and support through this difficult time figuring this out. We had to have a tech from Valve evaluate our distribution settings and tell us exactly what needed fixed.